Today: real work in the game world
Settlers take on jobs, physically transport materials and operate production facilities already implemented in the game. This provides the foundation for future profession development.
VALTERION aims to connect hands-on experience, research and education over time. Some core work routines already function; the broader skills, research and education systems are still planned or under development.
Settlers take on jobs, physically transport materials and operate production facilities already implemented in the game. This provides the foundation for future profession development.
Settlers are intended to build experience and specializations through work they actually perform. Skills should remain with them when they switch jobs. The complete skills evaluation and presentation system is not yet a confirmed playable feature.
Research is intended to unlock new working methods, building technology and production capabilities. The research structure and balancing are still being developed; a fully implemented technology tree is not being claimed.
Experienced settlers may eventually teach others. Schools and higher education are part of the longer-term vision. Teaching should pass on knowledge while hands-on work enables further skill growth.
Later development may introduce families, children and a new generation growing up in the colony. This society simulation is not a confirmed current playable feature.
The initial world of Elyra measures 2 × 2 km. Early Access initially focuses on the planetary single-player colony. Research, schools and generations remain longer-term development ambitions; their scope and timing may change.
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